Great Game Grinding (Guide)
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Well-Placed Pawn[edit]
- Buy them from Nightclaw's Paw-Brokers for 2
.
- 5 for Climb the dome itself (Chessboard); requires
Parabolan Dominance 4, and gives 1 CP of
Wounds.
- (18 +
Modified Glasswork) for Attend a Shrouded Soirée from the Wrong Side of the Mirror; has a
Glasswork 11 check, and requires
Parabolan Dominance 4 and
A Member of the Order of Those Who Will Not Be Caught Red-Handed.
- 25 for Pit one Varchaasi against another; has a
Shadowy 150 and
A Player of Chess 6 challenge, and requires you to spend resources depending on
Parabolan Dominance to get to Varchas from Behind the Glass.
- The Epaulatte Mate, Queen Mate and draw options for ending a match each give a number of pawns based on your
A Player of Chess,
Position on the Board: Distance ahead and whether you succeed or fail at the check. See The Chessboard (Guide) for more information.
- 10 for Direct your network, a
A Player of Chess 9 challenge.
- 21-27 for Consult the Stewards of the Discordance.
Other
- 1-3 for Sell Perfumed Gunpowder to Liberationist Revolutionaries on the Upper River card Which meeting?; costs
x 4 Perfumed Gunpowder and increases
Advancing the Liberation of Night. How efficient this is depends on how efficiently you can source
Perfumed Gunpowder.
- 65 for Supply Halcyonic Tonic to a Surface Power on the Upper River card The Railway and the Great Game. Sourcing a
Halcyonic Tonic costs on average 6 actions and
x 2 Extraordinary Implication, so this averages less than 9.3 Pawns per action.
Final Breath[edit]
- 10 for Sell him Surveys of the Neath's Bones in exchange for
x 5 . With surveys sourced from printing a newspaper, this gives up to 7.2 Breaths per action.
- 4*(
Skeleton: Amalgamy)2 (or 4*(
Skeleton: Amalgamy)2.1in an Amalgamy week) for Sell to the Tentacled Entrepreneur (Skeleton). See Assembling a Skeleton (Guide) for more information.
- An amount depending on your Monograph's
Cautionary (potentially up to 222) when selling to The Exiled Antiquarian; see Writing a Monograph (Guide) for more information.
- Variable number of Breaths for Hold your breath underwater; a loop detailed here gives around 7.2 per action depending on your
Dangerous.
Moves in the Great Game[edit]
- 5 for Enter the house (Red); requires having achieved the Red ending of the Chessboard campaign and not started another campaign since. See Parabolan War (Guide) for more information.
- 2 for Sell her a Weasel of Social Discomfiture; neglecting the cost of a
Lucky Weasel, this works out to 1 Move per action.
- 11-25 for Leave the barge (The Eversmoulder); costs 6
Esteem of the Guild and 2 actions. See Canal Cruising in Jericho Locks (Guide) for more information.
- 3-14 for Take tea with the Diplomat, in exchange for
x 5 Scrap of Incendiary Gossip; efficiency depends on how quickly you can get
Scrap of Incendiary Gossip. With gossip sourced from Publish a seditious edition, this approaches 4.6 per action.
- An amount depending on your Monograph's
Ironic (potentially up to 219) when selling to The Disgraced Diplomat; see Writing a Monograph (Guide) for more information.
Other
- 2 for Pursue a name written in gant; only available to Licentiates, and requires a social action to play.
- (1/10) × (
Base Watchful +
Base Persuasive) in exchange for 10 CP of
Corresponding... via For the Game. How efficient this is depends on which kinds of letters you send and how efficiently you can obtain the materials you need to send said letters.
- 10 for Exchange some knowledge of the Eversmoulder on the Upper River card Halfway to Hell.
Vital Intelligence[edit]
- In intelligence lets an
Oneirotect,
Hierarch of the Hunt or
Iniquitor pay out their Professional Activities (Guide) in intelligence. Up to about 1 every 16.7 actions.
- 1-2 for completing the heist on The Circumspect Envoy's Townhouse with either the scrolls on Vesture or the book on the Rosers and selling them to London's Ambassador.
- 1 for Send a moderate amount of Bees to Hell; this requires at least 6 actions per intelligence. See Hunting Bees in Old Newgate (Guide) for more information.
- Selling a skeleton to an Enthusiast in Skulls (when he's the Occasional Buyer at the Bone Market) gives (
Skeleton: Skulls-1)1.8. See Assembling a Skeleton (Guide) for more information.
- 1 for selling an
Epaulette Mate to the Investment-Minded Ambassador.
- 2-4 for Raise a glass to (You Make Your Toasts To) when visiting the Fiddler's Scarlet; costs 3
Esteem of the Guild and 2 actions. See Canal Cruising in Jericho Locks (Guide) for more information.
- 1 for decoding an intercepted piece of post; averages 6.67 actions per intelligence for non-Midnighters, and slightly fewer for Midnighters.
- 2 for Ambush a courier on Larceny at Balmoral (card); costs 36 CP of
Casing.... With Parabola Casing... (requires
Base Shadowy 206) this averages as little as 3.07 actions per Intelligence. See Casing (Guide) for more information.
- 1 for Collect your intercepted cablegrams; averages 1 every 4 actions with the right equipment. See Khaganian Intrigue (Guide) for more information. Alternatively, 1 for Tap the underzee cable; gives 1 for 15 actions.
Other
- 1 for selling 4 Perfumed Gunpowder to Liberationists on the Upper River card Which meeting?
Corresponding Sounder[edit]
- 1 for Obtain a Corresponding Sounder; Requires at least 77 actions and
10 x Intercepted Cablegram. See Khaganian Intrigue (Guide) for more information.
Vienna Opening[edit]
- 1 when selling to the Dreary Midnighter, who is an
Occasional Buyer:. See Assembling a Skeleton (Guide) for more information.
- 1 for Recognise an opening because of your professional affiliations; requires you to be a Midnighter.
- 6 for Recognise an opening; costs
x 1 Vital Intelligence
- 5-9 for Raise a glass to (You Make Your Toasts To) when visiting the Fiddler's Scarlet; costs 3
Esteem of the Guild and 2 actions. See Canal Cruising in Jericho Locks (Guide) for more information.
Balmoral/London
- 5 for producing an Incendiary/Luminosity or Luminosity painting. See Painting in Balmoral (Guide) for more information.
- 1 for Manoeuvre the Counter-Church; requires having established a Counter-Church
- 1 for Explore the walls
Epaulette Mate[edit]
- 1 for Choose an epaulette mate at the conclusion of the Chessboard carousel
- 0.5 on average when you Tap the underzee cable. Requires at least 15 actions. See Khaganian Intrigue (Guide) for more information.
Queen Mate[edit]
- 1 for Choose a queen mate at the conclusion of the Chessboard carousel
- 0.5 on average when you Tap the underzee cable. Requires at least 15 actions. See Khaganian Intrigue (Guide) for more information.
Stalemate[edit]
- 1 for Stalemate (Action) or Force a Stalemate at the conclusion of the carousel in exchange for resources. See The Chessboard (Guide) for more information.
- 3 for Walk away (The Entanglement of Glass) at the conclusion of the Viscountess campaign. See Parabolan War (Guide) for more information.
- 1 for A Naive Dissident; requires at least 15 actions and
x 2 Intercepted Cablegram. You can obtain the cablegrams at an average of 0.6 actions for 2 via Tap the underzee cable. See Khaganian Intrigue (Guide) for more information.
- 1 for Settle your bet at the conclusion of the Hurling carousel when the two sides draw.
Much-Needed Gap[edit]
- 1 for A Lovelorn Engineer or An Immaculate Tailor; requires at least 15 actions and
x 2 Intercepted Cablegram. You can obtain the cablegrams at an average of 0.6 actions for 2 via Tap the underzee cable. See Khaganian Intrigue (Guide) for more information.
- 1 for Put the Mummified Priest on a London-bound ship; requires at least 12 actions and an
Emetic Revelation
- 1 for Sell the Sounder to spies after obtaining the Sounder in a 77-action, 10
Intercepted Cablegram intrigue.