If this is a game, which side will you play for?
This Guide is meant to give you an overview of how Factions work, but not necessarily the specifics. Most of the paragraphs in this guide contain a link to a more in-depth guide which tells you about specific actions needed, what the best options are, etc.
What are Factions?
Your relationships to the many Factions of Fallen London are governed by several qualities. For most Factions these are Renown, Favours and Closest To. For a small number of special factions, the key quality is Connected. Note that these qualities are distinct from Social Influence, which tracks your relationship to other players of Fallen London.
- Favours are the primary game-play mechanic. They are gained when you perform actions that are viewed favourably by the faction and are lost when by either displeasing the faction or cashing in your favours. Favours are very profitable, but are capped at 7. See Raising Favours (Guide) and Calling in Favours (Guide) for more details.
- Many factions are in a natural conflict with each other. If you have 5 favours of each of the opposing faction, you can draw non-discardable Conflict Cards.
- Renown is predominantly a roleplaying quality. It is harder to raise and it never decreases. Its principal game function is to unlock Renown Items, although it does open up other options as well (e.g. A merry sort of crime). Renown up to 5 can be gained at Mrs Plenty's Carnival for most Factions. Later, Renown is raised primarily through one-off storylines and by cashing in Favours using Faction Items.
- For the few factions that have not been converted to the new system, their Connected quality combines the functionality of Favours and Renown. See Raising Connections.
- Closest To is also primarily a role-playing quality. Corresponding Faction Cards need to be drawn to attain (or lose) Closest To with a certain faction.
Faction Cards have many other uses, such as increasing main Attributes, providing the default option for gaining favours, and enabling Profession advancement.
List of Factions
|The Church||The Great Game||Tomb-Colonies|
|Criminals||The Masters of the Bazaar||University: Benthic|
|The Docks||Revolutionaries||University: Summerset|
|The Duchess||Rubbery Men||The Widow|
Closest To indicates the Faction you are most closely aligned with, and is initially unlocked by Choosing a Side. The quality doesn't do a whole lot, and is mainly a roleplaying thing. It does, however, open up a new option on the relevant Faction Card that raises Counting the Days.
The Faction you are Closest To also provides you a Connected Pet, which comes with its own Opportunity Card.
If you want to align with another Faction, you must first betray your current Faction on their Faction Card. You are then able to become Closest To another Faction on their Faction Card.
|A player-created Guide is available for this content: Raising Favours (Guide)|
There are three main ways to raise Favours. These are:
- Faction cards. Each Faction has its own card, which have at least one option where you can gain a favour in exchange for a small price in items.
- The Connected Pet of each Faction. Each Renown/Favour using Faction (except for Rubbery Men) has their own connected pet. Each pet has a card associated with it, which has (amongst other things) an option that gives a single Favour of the associated Faction. These pets can be gained in Watchmakers Hill with the storylet A Clandestine Rendezvous.
- Mrs Plenty's Carnival. As long as your Renown with a faction is lower than 5, you can exchange 2 actions and a Carnival Ticket to increase your Renown with the faction and gain a Favour. This is an incredibly good deal and should absolutely be used.
- Each Faction also has at least one carousel of storylets which yields Favours on completion. These are time-consuming, but they are independent of RNG and also grant item rewards. These carousels include the Box of Intrigue(Urchins, Criminals), Mahogany Hall(Bohemians, Tomb-Colonies), and Monster Breeding(Church, Constables), as well as several places at Zee.
Calling in Favours
|A player-created Guide is available for this content: Calling in Favours (Guide)|
Favours can be used for a great many things. Most major locations have a storylet where you can trade in various Favours for rewards, and there are uncountable storylets which use them. Favours can also be used to increase your Faction Renown past 5.
Renown and Connections
|A player-created Guide is available for this content: Raising Connections|
Renown is the other half of the coin from Favours; far harder to earn, but it never decreases. The two main ways to raise Renown are:
- Mrs Plenty's Carnival. As mentioned above, Mrs Plenty's Carnival is by far the easiest way to raise both Favours and Renown until Renown reaches level 5. Use this!
- The Faction's Item. Each Faction (except for the Duchess, the Masters, and the Fingerkings) has a unique item associated with them.
Connections, unlike Renown, can decrease. For instance, connections to the Duchess can drop if you participate in Pass the Cat, and there are occasionally options to spend connections to the Masters. Refer to the Raising Connections guide for more on how this system works.
By using these items, the player can spend items to increase Connections or Favours to increase Renown. It is important to note that these items are not consumed when you use them to gain Renown.
Costs of Raising RenownFavours to Reach Renown Items.
|Renown Level||Action||CP / Favor||Cost / Use|
|< 5||Carnival Action||0||0|
|< 8||Renown Item T1 Action||1||0|
|8-15||Renown Item T2 Action||2||2.5|
|16-55||Renown Item T3 Action||4||12.5|
|Renown Level||Level Significance||Total Uses to Reach ||Total Favours to Reach ||Total Cost |
|8||T2 Renown Action Begins||8||21||0|
|10||First Renown Item||10||35||5|
|15||T3 Renown Action Begins||14||63||15|
|25||Second Renown Item||22||119||115 |
|40||Third Renown Item||39||238||327.5 |
|55||Renown Cap||65||420||652.5 |
Raising Renown unlocks storylets, cards, options on same, and allows purchasing Renown Items with Favours. Storylets etc. vary widely based on faction, but the items have a consistent pattern.
Renown items are special equipment that become accessible once your Renown with a factions reaches a certain level. Each Faction has three Renown items:
Renown 10 items have low stats (+4), are easily surpassed by other equipment, and generally don't have other uses. These can be acquired from the Faction's opportunity card in London.
Renown 25 items have better stats (mostly +7), and some of them are best-in-slot. In addition, they provide opportunity cards or unlock actions in the Upper River. These can be collected from various locations in London.
Of particular note is the Language of Laces, which is best-in-slot for Watchful Boots. The Bohemians, Docks, and Tomb-Colonist items at the Renown 25 tier unlock sub-par opportunity cards in the Upper River, so they are better avoided as they cannot be sold once acquired.
Renown 40 items are often best-in-slot (mostly +10), and may have some other uses. These can be acquired from places that are hard to access.
In the table below, Strict Best in Slot items are bold and Shared Best in Slot items are italic.
|Faction||Renown 10 (3 favours)||Renown 25 (5 favours)||Renown 40 (7 favours)|
|Bohemians||Barrel with Leather Shoulder-Straps （Clothing, Dangerous +4, Scandal +1) (card)||The DF (Weapon, Persuasive +7, Dreaded +1) (Mahogany Hall)||Oneiric Key (Home Comfort, Shadowy +8) (The Mirror-Marches)|
|Constables||Bully Belvedere (Hat, Dangerous +4) (card)||The Chap on the Corner (Companion, Watchful +7, Bizarre +1) (Flit)||The Place Where they Bury the Bodies (Boots, Shadowy +10, Dreaded +1) (A boat trip)|
|Criminals||Ace of Hats (Weapon, Shadowy +4) (card)||Pair of Defenestrating Boots (Boots, Dangerous +7, Respectable +1) (Flit)||One Who Pulls the Strings (Companion, Shadowy +10, Dreaded +1) (New Newgate Prison)|
|Hell||Diabolical Fascinator (Hat, Dangerous +4) (card)||Hellish Hymn (Hat, Watchful +7, Dreaded +1, Neathproofed +1) (The Shuttered Palace)||Infernal Vinification Apparatus (Weapon, Watchful +10, Dreaded +1) (The Iron Republic)|
|Revolutionaries||Implausible Beartrap (Weapon, Dangerous +4) (card)||Language of Laces (Boots, Watchful +7, Dreaded +1) (Spite)||Gleaming Buttons (Home Comfort, Dangerous +8) (A state of some confusion)|
|Rubbery Men||Amber Cello (Weapon, Persuasive +4) (card)||Rubbery Bellringer （Companion, Persuasive +7, Dreaded +1) (The University)||Location of an Underground Organ (Weapon, Persuasive +10, Bizarre +1) (Flute Street FATE)|
|Society||Antique Ring Worth Killing For （Weapon, Persuasive +4) (card)||Unassuming Judge (Companion, Shadowy +7, Respectable +1) (The Shuttered Palace)||Most Humbling Expression of Her Majesty's Esteem (Transport, Persuasive +8) (Port Carnelian)|
|The Church||Angelic Publications (Weapon, Persuasive +4) (card)||The Very Teeth of St George! (Home Comfort, Dangerous +4) (The Flit)||Beatific Stone (Home Comfort, Persuasive +8) (Corpsecage Island)|
|The Docks||Ex-Privateer Charter Clerk (Companion, Watchful +4) (card)||Chelatic Mitten (Gloves, Watchful +7, Bizarre +1) (Wolfstack Docks)||Unexploded Mine (Weapon, Persuasive +10, Dreaded +1) (The Pillared Sea)|
|The Great Game||A Subscription to the Gazette and a Whetted Pair of Scissors (Hat, Shadowy +4) (card)||The Seal of St Joshua (Weapon, Watchful +7, Dreaded +1) (Wilmot's End)||The Great Game (Affiliation, Watchful +5, Shadowy +2) (The Mirror-Marches)|
|Tomb-Colonies||Cup of Dustwine (Weapon, Dangerous +4) (card)||Your Very Own Bandages! (Hat, Persuasive +7, Dreaded +1) (Mahogany Hall)||Newly-Born Frost-Moth (Companion, Persuasive +10, Bizarre +1) (Tomb Colonies)|
|Urchins||A Feathered Bonnet (Hat, Persuasive +4) (card)||Constant Cufflinks (Gloves, Shadowy +7, Bizarre +1) (Wolfstacks Docks)||What Might Be A Thunderbolt (Weapon, Shadowy +10, Bizarre +1) (Mind of a Long-Dead God)|
'So you have to lose your marbles to gain treasures...' (Tips)
As the table above indicates, the locations of Renown 40 items are not immediately accessible. With the exception of the Fate-locked Flute Street, none of them are in London; most are in Menace areas or late-game Zailing destinations.
Note: You will need to have 7 Favours from the relevant Faction to retrieve the Renown 40 item! Don't waste a trip by not being prepared.
The Mirror-Marches (Bohemians, Great Game)
Oneiric Key: Accept an invitation; The Great Game (Affiliation): The Game Begins
This location is generally accessed by reaching Nightmares 8, while having at least one Memory of Light or Having Recurring Dreams: Is Someone There? 10.
There are many ways to increase Nightmares; the quickest is A mahogany-framed mirror at Mrs Plenty's Carnival. If you take any Nightmares route, you will have to lower Nightmares as usual in order to leave.
If you have discovered the Adulterine Castle (requires having built a railway station at The Hurlers), you can leave that location through the Mirror-Marches, which doesn't require Nightmares. This avoids the necessity of lowering Nightmares in order to leave afterward.
A state of some confusion (Revolutionaries)
Gleaming Buttons: Try your best to sleep
You enter A state of some confusion (The Royal Bethlehem Hotel) with Nightmares 8 and neither of the other requirements for visiting the Mirror-Marches. Alternatively, you can move from the Mirror-Marches to the Royal Beth via the storylet A familiar scene?
The quickest route to a state of some confusion is to Gaze into Dream's Mirror at Mrs Plenty's Carnival.
A boat trip (Constables)
The Place Where they Bury the Bodies: Where the Dead Go
At this point in the game, you're probably all too familiar with the slow boat. The quickest route is to Gaze into Heart's Mirror at Mrs Plenty's Carnival, but there are other ways to hurry death along.
New Newgate Prison—Again! (Criminals)
One Who Pulls the Strings: Someone Wants a Word
Of all the ways to increase Suspicion, the fastest (though not guaranteed) may be to fail to Rob the Brass Embassy, which sends you immediately to prison. An additional benefit of this route is that it does not raise your Criminal Record, which can cause difficulties if you are a PoSI.
The Iron Republic (Hell)
Infernal Vinification Apparatus: A Day Outside of Days
To zail to the Iron Republic, you will need an Iron Republic Safe-Conduct. This costs 3 x Mark of Credit Page and a Brass Ring (in addition to requiring less Hell Renown than you need for the Apparatus, anyway). The most profitable action to obtain the Safe-Conduct is on the Secrets and Spending card; otherwise, you can obtain one at your Lodgings.
The Iron Republic Streets are difficult to navigate; you will want to refer to the Iron Republic Street Map. Day 99 is the one that removes your Iron Republic Days quality, making the Day Outside of Days accessible.
Flute Street (Rubbery Men)
Location of an Underground Organ
Once you have finished Solving Cases around London, you can unlock this location for 25 FATE on the card A present from the Solitary Glim-sculptor. Flute Street has its own guide.
Port Carnelian (Society)
Most Humbling Expression of Her Majesty's Esteem: An Honour from Her Majesty the Queen
After you are Banished from the Court, you can begin Working toward a Foreign Posting, which results in access to Port Carnelian. Upon zailing there, you can find the storylet for this item at Heartscross House.
Corpsecage Island (The Church)
Beatific Stone: Dedicate yourself to prayer
To zail to this island, you will need to unlock scientific expeditions (see the Guide). The main prerequisites are finishing the University storyline, having begun to Associate with Radical Academics, and Cultivating an Acquaintance with His Amused Lordship.
The Pillared Sea (The Docks)
Unexploded Mine: The Admiralty's Error
The Pillared Sea is not a destination itself (yet), but an area of the Unterzee you can only pass through on your way elsewhere (at least, until Irem is accessible). You will find yourself in this area when zailing back to London from Polythreme or the Khanate, along the currents.
Newly-Born Frost-Moth: A note in your journal
A number of delightful options exist for getting oneself exiled to the Tomb-Colonies, including composing a risque ballet, kissing a Counterfeit Head of John the Baptist, and Toppling a dowager into a shrub.
The Mind of a Long-Dead God (Urchins)
What Might Be A Thunderbolt: A Light to Bright the Dark
You can access The Mind of a Long-Dead God through a pinned storylet unlocked with Having Recurring Dreams: What the Thunder Said 15 and Stormy-Eyed 19. The Dreams guide should help with this grind.
Renown Storylets etc.
The hodgepodge of other storylets are different for every faction. Almost everything has a set cutoff of a minimum Renown; almost all of that is a simple multiple of 5, ranging from 5 to 40 (with higher cutoffs usually corresponding to later-game content). A few are marked 'Variable'; this means that every point of Renown lowers the difficulty of some check (generally by 3 on a Broad Attribute check or by a more complicated formula for an Advanced Skills check). One and only one, Join the enforcement team, has a Renown maximum - characters with 16 Renown: Rubbery Men or more cannot help the Constables beat them up.
|Variable||Clay Highwayman's Camp||A First Impression of the Clay Highwayman||What does he want?||Lowers difficulty of a Watchful challenge to gain Investigating...|
|5||Card||Tea with the Inspector (also requires Watchful 81–118)||Offer your help with their case||Gain Jade Fragments|
|Ask for help with your case||Gain Investigating...|
|15||Concord Square||In the Boozer with the Lads||Get a pint in and sit down||Gain Riding the Savage Cobbles|
|20||Card||The Inspector Calls||You come highly recommended by the Chief Constable||One option to join The Velocipede Squad|
|50||Spite||London's Marrow||Recognition||With 50 Renown: Criminals, prove yourself London's Marrow|
|5||The Empress' Court||Your poem is complete!||A Zeefaring Epic||A genre for your poem. Also requires Zeefaring and Restored to Court|
|Card||What will you do with your Taciturn Mynah?||Get rid of her||Trade away your Connected Pet for a Brilliant Soul|
|Base-Camp||Prepare for an Expedition||Hire a porter from the docks||Trade 3 x Favours and Rostygold for 7 x Expedition Supplies|
|Universal Storylet||Day 4: What's the angle?||Seek adventure! FATE||Investigate the Twelve Days of Mr. Sacks|
|10||Wolfstack Docks||Finding a Crew||Ask your friends at the Docks to recommend a reliable crew||Spend less Strong-Backed Labour on Acquiring a Ship|
|Bazaar Side-Streets||A Rainbow of Offerings||Your tattooed friends||Use your one-time burst of PoSI resources on Strong-Backed Labour|
|20||Wolfstack Docks||Aspiring Zee-Captains||Sponsor a trading voyage to the farthest reaches of the zee||Turn lots of Honey and actions into Scarabs or a Contraption|
- Faction Guides
- Faction: Bohemians
- Faction: Criminals
- Faction: The Church
- Faction: The Docks
- Faction: Hell
- Faction: Society
- Faction: The Great Game
- Faction: The Widow
- Faction: The Duchess
- Faction: The Masters of the Bazaar
- Faction: Urchins
- Faction: Benthic
- Faction: Summerset
- Faction: Revolutionaries
- Faction: Rubbery Men